3D Robot Modelling

Hard Surface Modelling in Maya

This project focused on 3D robot modelling using Autodesk Maya. I explored hard-surface techniques, clean topology, and simple look-dev, experimenting with materials and lighting.

Key Goals

  • Design a unique robot character
  • Practice Maya modelling and UV mapping
  • Create high-quality renders

Tools Used

Maya, Arnold Renderer

Final Renders

Rendered views exploring materials, lighting, and form.

Screenshot from Maya

Viewport screenshot showing the model inside the working scene.