This project focused on 3D robot modelling using Autodesk Maya. I explored hard-surface techniques, clean topology, and simple look-dev, experimenting with materials and lighting.
Key Goals
- Design a unique robot character
- Practice Maya modelling and UV mapping
- Create high-quality renders
Tools Used
Maya, Arnold Renderer
Final Renders
Rendered views exploring materials, lighting, and form.
Screenshot from Maya
Viewport screenshot showing the model inside the working scene.