When the Ocean Fell Silent is an interactive projection prototype designed to help visitors understand how ocean noise pollution disrupts whale communication. Visitors’ shadows become whale silhouettes, and the system responds in real time to ambient sound.
Workflow
A structured process from interaction logic to visual refinement.
User Flow
How the experience progresses across different noise levels.
Storyboard
Key moments and transitions for the projection narrative.
Visual & Interaction Tests
Individual prototypes tested to refine behaviour and clarity.
Shadow transformation tests
Scaling, distortion, and gradual morph from human outline to whale silhouette.
Noise waveform tests
Colour shift (white → amber → red) and amplitude changes to show disturbance.



Soundwave placement tests
Moved from centre to side walls after tutor feedback to reduce distraction.


Hint screen tests
Opacity, timing and placement for “Quiet helps the ocean heal.”
Final Video
A short walkthrough of the prototype experience.